Carrying through my theme of miniatures and perspectives, I created a map of a town using the patterns of a stone floor. It already had the characteristics of a place with its shapes and levels, all it needed was someone to see it. I started off by choosing a piece of the floor that I thought had the most potential; this involved traits such as daylight, shadows, litter and shapes and depth of stones!
This was the area I chose for the birds eye view map:
I figured that there was no need to be 100% realistic in what I was doing and this allowed the simplist of things to become important. This notion has become very relevant and useful in site specific performance as it has taught me to look beneath the view.
Stones became buildings, cigarette butts became crash sites from where they had fallen from the sky, scratches on the stone became the aftermath of a tiger escaping from the local zoo, the daylight and shadows became the separation between AM and PM in the town and so forth.
After blowing the picture up and printing it off I was able to draw my imagination…
I also made a key to accompany my map, so it makes sense to everyone else too!